# Game Modes (Cap & Roles)

***CAP 250 :***

In Cap 250, every manager has a maximum budget of **250 points** to build their team of riders.

Cap Score : Each rider has a point value based on their last 15 results in the real life.

Team Building : When you select your riders, the total score of your team cannot be higher than 250 points.

Strategy : Managers must balance expensive star riders with cheaper options who can still score important points. Choosing the right mix is key to success.

The Cap 250 mode makes the game fair for everyone and adds a layer of strategy. Instead of only picking the biggest names, you need to think about the race calendar, team roles, and potential surprises.

<figure><img src="/files/EG1gGgrNXZXypIc2ydUs" alt=""><figcaption><p>Example of a CAP 250 team composition</p></figcaption></figure>

***ROLES :***

In Roles, each manager assigns **specific roles to their riders**. The rules change slightly depending on the type of race :

* Stage Races : 1 Leader, 1 Climber, 1 Sprinter, 1 Free Electron, 1 Domestique.
* One-Day Races : 2 Leaders, 1 Free Electron, 2 Domestiques.

Roles explained :

* Leader: The main rider, aiming for victory or a high overall ranking.
* Climber: Mountain specialist, key for hilly or mountainous stages.
* Sprinter: Expert on flat stages, targeting sprint finishes.
* Free Electron: A versatile rider capable of creating surprises in different situations.
* Domestique: Supporting rider, helping teammates and gaining points when the team performs well.

Assigning the right roles is essential to maximize points and strategy. This mode rewards knowledge of rider strengths and race dynamics.

<figure><img src="/files/HnohcbxGDHJceZRKsuRt" alt=""><figcaption><p>Example of a CAP 250 team composition</p></figcaption></figure>


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